+ Self shadowing added to light calculation (shader 3.0 only). + Dynamic shadows now fade out by distance. + Improved shadow quality (shader 3.0 only). Terrain shadows on faraway trees corrected. Shadow problem at ambience mushrooms on 7xxx nVidia graphics cards fixed. Shadow issue fixed that occured on Radeon 4000 graphic cards and above. Quickload key deactivated while talking to or trading with a NPC. Defective savegames with a size of 0 Byte can't be loaded. Exploit by quicksave while reading a stone tablet resolved. + The savegame number is displayed in the load and save menu. + To reduce savegame errors, a temporary savegame is used to save the data, and then the chosen savegame will be overwritten. Otherwise loading/saving will be refused. + To reduce errors when loading and saving savegames, the game will check if enough memory is available. Removed parameter "PoliticalSuccessAmount" from quest files. Revolution mechanics from Gothic 3 removed (liberations were not intended in Forsaken Gods). Several missing templates created anew. Several hundred unnecessary templates deleted. + Subtitles will be displayed if a soundfile is missing, even if subtitles have been deactivated in the ingame options. Invisible NPCs who were only used to spawn certain enemies have been replaced by more adequate objects. + World streaming routines taken over from Gothic 3 in version CP 1.74. + Dynamic shader caching to reduce stuttering. (But red textures remain with shader 2.0 only cards like Radeon 9500-9800.) No "red textures" anymore on graphic cards with shader 2.0a or 2.0b. + The ingame font art can now be set in the ge3.ini. + Parameter "Render.DisableFocusNames" in ge3.ini now also disables all scroll message texts. Redundant entries removed from ge3.ini.
Problem resolved that made if difficult for the hero to bring certain objects in focus (e.g. Timestamp bug resolved (example: NPCs could burn or be poisoned/frozen forever).
Error in calculation of the ingame-time resolved (some corpses were not unspawned, trader inventories were not refreshed).
#Walkthrough for gothic 3 Pc#
The Guru that could appear after connecting another monitor to the PC is now a regular windows crash ("Could not create singleton"). Guru resolved that could appear when the player moved particularly quick through the Forsaken Gods world. Guru resolved that could appear when starting a "Bring NPC quest". Guru resolved which appeared when the hero casted "Telekinesis" on an item and somebody else wanted to pick it up at the same time. Guru resolved which appeared when the hero was hit by a ranged weapon while transforming back to human shape. Guru logs will be saved in the savegame folder, not the Forsaken Gods installation folder. + Guru log expanded with more information about the memory. Creation of mini dumps for crashes disabled by default. Ingame window for scroll texts broadened. VSync does not slow down the loading of savegames anymore. (Only works when VSync is selected as "controlled by application" in the driver's menu.) + VSync can be (de-)activated via the video menu. Game doesn't start while the loading screen is still visible.
Corrected loading behaviour after starting a new game. The loading screen doesn't flicker anymore. + Version number in main menu moved to a less distracting place. + Text language adjustable via audio menu. Changing the "Object details" slider in the menu does not lead to reanimation of the hero anymore. + Display refresh rate limitation removed. + Display aspect ratio limitation removed. + At the first start of the game the current desktop screen resolution will be used. + Autodetection of adequate graphic settings improved. Resource cache can't be changed manually anymore, but will be calculated automatically instead. Bug in keyboard focus after using a menu resolved. Mouse pointer in marvin mode can be moved under Vista 64. Menu bar in marvin mode is available again. Overlapping data removed from statistics screen (CTRL+S). Bug corrected where audio system always cached out sound even if property said "no". + Automatic installation of DirectX 9.0c runtimes - if it hasn't been installed yet. + Check of the minimum system requirements (shader version and size of the memory) - when the PC system doesn't satisfy the minimum requirements, the game will instantly cancel with an error message. + Unintended start of a new game prevented by implementing a confirmation window. It's not possible to start a new game when there's already a game running. Forsaken Gods starts only once at the same time. Can't be worse than Arcania, right? RIGHT? I loved Gothic 3, but skipped the expansion after reading how shitty and broken it was. Anyone tried it? Does it make the expansion playable? However, it seems the Steam version has already been updated.